/* ** (C)2018-2020 Robert Szacki Software House ** ** > Magazyn < ** ** $Id$ */ #ifndef JOYSTICK_H #define JOYSTICK_H #ifndef EXEC_TYPES_H #include <exec/types.h> #endif #define TIMEOUT 100 struct IOStdReq* openGameport(struct InputEvent* ie); BOOL setController (struct IOStdReq* io); void setTrigger (struct IOStdReq* io); void clearIO (struct IOStdReq* io); void readEvent (struct IOStdReq* io, struct InputEvent* ie); void closeGameport (struct IOStdReq* io); void resetController(struct IOStdReq* io); #endif /* JOYSTICK_H */