Contents | Index | < Browse | Browse >
7.3. Arithmetic Routines
These routines operate on arbitrary sixteen-bit
numbers, and return sixteen-bit values. Note that the
numbers may actually be Object IDs, global variable IDs, or
any of the sixteen bit IDs used by ADL.
$plus ( $plus num1 num2 ) -> Returns num1 + num2.
Example:
($setg Score ($plus @Score 50))
$minus ( $minus num1 num2 ) -> Returns num1 - num2.
Example:
($setg LivesLeft ($minus @LivesLeft 1))
$times ( $times num1 num2 ) -> Returns num1 * num2.
Example:
($setg TimeLeft ($times @NumBattery 10))
$div ( $div num1 num2 ) -> Returns num1 / num2.
Example:
($setg Rating ($div @Score 100))
$mod ( $mod num1 num2 ) -> Returns the remainder which
results when num1 is divided by num2 according to
normal integer division.
Example:
{ Make sure XPos is from 0 to 9 }
($setg XPos ($mod @Xpos 10))
$rand ( $rand num ) -> Returns a random number from 1 to
num inclusive.
Example:
{ Move the player to a random room from room1 to room10 }
($setg Num ($rand 10))
($move .ME ($plus room1 ($minus @Num 1)))